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Four Challenges for IML Designers: Lessons of an Interactive Customer Segmentation Prototype in a Global Manufacturing Company.

, , and . CHI Extended Abstracts, page 143:1-143:6. ACM, (2023)

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Community heuristics for user interface evaluation of crowdsourcing platforms., , , and . Future Gener. Comput. Syst., (2019)Busy families' awareness needs., and . Int. J. Hum. Comput. Stud., 67 (2): 139-153 (2009)Profiling Personality Traits with Games., , , and . ACM Trans. Interact. Intell. Syst., 9 (2-3): 11:1-11:30 (2019)The dawn of crowdfarms., , , , , , and . Commun. ACM, 65 (8): 64-70 (2022)Pervasive awareness., , and . Mobile HCI, page 519-521. ACM, (2008)Reconexp: a way to reduce the data loss of the experiencing sampling method., , , , and . Mobile HCI, page 471-476. ACM, (2008)Making Time Fly: Using Fillers to Improve Perceived Latency in Crowd-Powered Conversational Systems., , , and . HCOMP, page 2-14. AAAI Press, (2021)The Changing Landscape of Crowdsourcing in China: From Individual Crowdworkers to Crowdfarms., , , and . CSCW Companion, page 413-417. ACM, (2019)On the use of virtual environments for the evaluation of location-based applications., , , and . CHI, page 2569-2578. ACM, (2012)On the use of pervasive computing to support patients with obsessive compulsive disorder., , and . CHI Extended Abstracts, page 1213-1218. ACM, (2011)