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Towards a Lightweight Approach for Modding Serious Educational Games: Assisting Novice Designers.

, , , , , and . DMS, page 329-334. Knowledge Systems Institute Graduate School, (2014)

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Curriculum design factors for constructing serious educational game: A learning objective centric approach., and . CGAMES, page 1-5. IEEE Computer Society, (2014)Towards a Lightweight Approach for Modding Serious Educational Games: Assisting Novice Designers., , , , , and . DMS, page 329-334. Knowledge Systems Institute Graduate School, (2014)A meta-model for developing simulation games in higher education and professional development training., and . CGAMES, page 39-44. IEEE Computer Society, (2012)Using Simulation Training Games to Create More Active and Student Centered Learning Environments for Software and Systems Engineering Education., , , and . SIMULTECH, page 386-392. SciTePress, (2011)Experience report: A sustainable serious educational game capstone project., and . CGAMES, page 217-221. IEEE Computer Society, (2013)Collaborative and cooperative games: Facts and assumptions., , , and . CTS, page 370-376. IEEE, (2013)Semi-automated serious educational game generation: A component-based game engineering approach., , , and . CGAMES, page 222-227. IEEE Computer Society, (2013)Towards model-driven game engineering for serious educational games: Tailored use cases for game requirements., and . CGAMES, page 208-212. IEEE Computer Society, (2012)Using games in software engineering education to increase student success and retention., and . CSEE&T, page 554. IEEE Computer Society, (2011)Positive transitions from the classroom to the cubicle: Creating strategies for augmenting professional development in the software engineering curriculum., and . CSEE&T, page 365-367. IEEE, (2013)