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Positive transitions from the classroom to the cubicle: Creating strategies for augmenting professional development in the software engineering curriculum.

, и . CSEE&T, стр. 365-367. IEEE, (2013)

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Другие публикации лиц с тем же именем

Using Simulation Training Games to Create More Active and Student Centered Learning Environments for Software and Systems Engineering Education., , , и . SIMULTECH, стр. 386-392. SciTePress, (2011)Experience report: A sustainable serious educational game capstone project., и . CGAMES, стр. 217-221. IEEE Computer Society, (2013)Collaborative and cooperative games: Facts and assumptions., , , и . CTS, стр. 370-376. IEEE, (2013)Curriculum design factors for constructing serious educational game: A learning objective centric approach., и . CGAMES, стр. 1-5. IEEE Computer Society, (2014)Towards a Lightweight Approach for Modding Serious Educational Games: Assisting Novice Designers., , , , , и . DMS, стр. 329-334. Knowledge Systems Institute Graduate School, (2014)A meta-model for developing simulation games in higher education and professional development training., и . CGAMES, стр. 39-44. IEEE Computer Society, (2012)Semi-automated serious educational game generation: A component-based game engineering approach., , , и . CGAMES, стр. 222-227. IEEE Computer Society, (2013)Towards Model-Driven Requirements Engineering for Serious Educational Games: Informal, Semi-formal, and Formal Models., , и . REFSQ, том 8396 из Lecture Notes in Computer Science, стр. 17-22. Springer, (2014)Positive transitions from the classroom to the cubicle: Creating strategies for augmenting professional development in the software engineering curriculum., и . CSEE&T, стр. 365-367. IEEE, (2013)Panel: Game Programs in Higher Education - Connecting Colleges with Corporations., и . FDG, Society for the Advancement of the Science of Digital Games, (2015)