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Exploring the effectiveness of an idea-centered design to foster a computer-supported knowledge building environment.

, , , , and . CSCL (1), page 142-150. International Society of the Learning Sciences, (2009)

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Exploring the effectiveness of an idea-centered design to foster a computer-supported knowledge building environment., , , , and . CSCL (1), page 142-150. International Society of the Learning Sciences, (2009)Designing Virtual Animal Companions by Emotional Responsibility Strategy., , , and . AIED, volume 200 of Frontiers in Artificial Intelligence and Applications, page 734-736. IOS Press, (2009)Improving Children's Textual Cohesion Based on Game-Based Writing Environment., , and . IIAI-AAI, page 1019-1020. IEEE Computer Society, (2017)Examining the Effects of Automatic Comment Classification on Comment Types in Peer Review for Graduate Students' Academic Writing., , and . IIAI-AAI, page 215-220. IEEE, (2019)Applying Item Response Theory to Analyzing and Improving the Item Quality of an Online Chinese Reading Assessment., , , , , , , and . IIAI-AAI, page 754-759. IEEE Computer Society, (2017)Animal Companion Approach to Fostering Students' Effort-Making Behaviors., , , and . AIED, volume 200 of Frontiers in Artificial Intelligence and Applications, page 728-730. IOS Press, (2009)My-Pet-My-Quest: Using Authoring Tool in Open Content Environment to Extend Learning Quests., , , and . CSCL, International Society of the Learning Sciences, (2011)Design of Dyad Game for Developing Fluency in Multiplication Facts., , , and . DIGITEL, page 221-223. IEEE Computer Society, (2007)Applying Auction Mechanisms to Designing a Chinese Reading Games for Keyword Selection and Summary Writing., , , , and . IIAI-AAI, page 760-763. IEEE Computer Society, (2017)Investigating the Fluidity of Performance in an Educational Digital Game., , , and . DIGITEL, page 77-83. IEEE, (2012)