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Exploring the effectiveness of an idea-centered design to foster a computer-supported knowledge building environment.

, , , , и . CSCL (1), стр. 142-150. International Society of the Learning Sciences, (2009)

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Exploring the effectiveness of an idea-centered design to foster a computer-supported knowledge building environment., , , , и . CSCL (1), стр. 142-150. International Society of the Learning Sciences, (2009)The effects of participation, performance, and interest in a game-based writing environment., , и . J. Comput. Assist. Learn., 34 (3): 211-222 (2018)Designing Virtual Animal Companions by Emotional Responsibility Strategy., , , и . AIED, том 200 из Frontiers in Artificial Intelligence and Applications, стр. 734-736. IOS Press, (2009)Improving Children's Textual Cohesion Based on Game-Based Writing Environment., , и . IIAI-AAI, стр. 1019-1020. IEEE Computer Society, (2017)Animal companions: Fostering children's effort-making by nurturing virtual pets., , , и . Br. J. Educ. Technol., 42 (1): 166-180 (2011)My-Mini-Pet: a handheld pet-nurturing game to engage students in arithmetic practices., , , , и . J. Comput. Assist. Learn., 27 (1): 76-89 (2011)Examining the Effects of Automatic Comment Classification on Comment Types in Peer Review for Graduate Students' Academic Writing., , и . IIAI-AAI, стр. 215-220. IEEE, (2019)Enhancing achievement and interest in mathematics learning through Math-Island., , , , и . Res. Pract. Technol. Enhanc. Learn., 14 (1): 5 (2019)Applying Item Response Theory to Analyzing and Improving the Item Quality of an Online Chinese Reading Assessment., , , , , , , и . IIAI-AAI, стр. 754-759. IEEE Computer Society, (2017)Equal opportunity tactic: Redesigning and applying competition games in classrooms., , , и . Comput. Educ., 53 (3): 866-876 (2009)