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A Perspective Review on Integrating VR/AR with Haptics into STEM Education for Multi-Sensory Learning., , , , , , , и . Robotics, 11 (2): 41 (2022)Evaluation of the Virtual Mobility Learning Hub., , , , и . HCI (25), том 12205 из Lecture Notes in Computer Science, стр. 20-33. Springer, (2020)A Novel Edge Detection Operator for Identifying Buildings in Augmented Reality Applications., , и . ICIST, том 1283 из Communications in Computer and Information Science, стр. 208-219. Springer, (2020)Zero-Programming Augmented Reality Authoring Tools for Educators: Status and Recommendations., и . ICALT, стр. 496-498. IEEE Computer Society, (2017)School of the Future: Using Augmented Reality for Contextual Information and Navigation in Academic Buildings., и . ICALT, стр. 728-729. IEEE Computer Society, (2012)Learning with Open Cultural Data - Jecza Museum for DigiCulture Study Case., , , , , , и . ICALT, стр. 17-19. IEEE, (2021)Digital Tools and MOOCs Analysis as Student Exam Activities., , , , и . ICALT, стр. 33-35. IEEE, (2022)A Discussion on User Experience of Virtual Reality Simulators vs. Head Mounted Displays., , , и . RoCHI, стр. 157-163. Matrix Rom, (2022)Mobile usability evaluation: the case of the Art Encounters 2017 application., и . RoCHI, стр. 42-45. Matrix Rom, (2018)Usability Testing of Mobile Augmented Reality Applications for Cultural Heritage - A Systematic Literature Review., и . RoCHI, стр. 137-144. Matrix Rom, (2020)