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6th International Workshop on Software Engineering for E-Learning (ISELEAR15).

, , and . TEEM, page 661-665. ACM, (2015)

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Authoring and playing interactive fiction with conventional web technologies., , , and . Multim. Tools Appl., 81 (11): 14705-14747 (2022)A review of annotation classification tools in the educational domain., , and . Open Comput. Sci., 9 (1): 299-307 (2019)A flexible model for the collaborative annotation of digitized literary works., , , , , , and . DH, page 195-197. Hamburg University Press, (2012)Development of a MOOC management system., and . TEEM, page 155-162. ACM, (2014)Software engineering for eLearning., and . TEEM, page 81-86. ACM, (2013)A Tool for the Digital Edition of Interactive Fiction Using Stretchtext., , and . IV, page 356-361. IEEE Computer Society, (2018)Interactive educational simulations for promoting the comprehension of basic compiler construction concepts., , and . ITiCSE, page 28-33. ACM, (2013)Checking the Conformance of Grammar Refinements with Respect to Initial Context-Free Grammars., , and . FedCSIS, page 887-890. (2011)A Flow-Oriented Visual Language for Learning Designs., , , and . ICWL, volume 5145 of Lecture Notes in Computer Science, page 486-496. Springer, (2008)Trends in Computers in Education., , and . Rev. Iberoam. de Tecnol. del Aprendiz., 11 (3): 177-178 (2016)