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Recommendations to Leverage Game-Based Learning to Attract Young Talent to Manufacturing Education.

, , , , , , and . JCSG, volume 10622 of Lecture Notes in Computer Science, page 187-202. Springer, (2017)

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Learning and motivational effects of digital game-based learning (DGBL) for manufacturing education -The Life Cycle Assessment (LCA) game., , , , and . Comput. Ind., (2018)Learning in the Context of ManuSkills: Attracting Youth to Manufacturing Through TEL., , , and . EC-TEL, volume 9891 of Lecture Notes in Computer Science, page 207-220. Springer, (2016)The Use of Digital Game Based Learning in Manufacturing Education - A Case Study., , , and . HCI (25), volume 10925 of Lecture Notes in Computer Science, page 185-199. Springer, (2018)Recommendations to Leverage Game-Based Learning to Attract Young Talent to Manufacturing Education., , , , , , and . JCSG, volume 10622 of Lecture Notes in Computer Science, page 187-202. Springer, (2017)Introducing Engineering Concepts to Secondary Education Through the Application of Pedagogical Scenarios in "Manuskills" Project., and . APMS (1), volume 459 of IFIP Advances in Information and Communication Technology, page 598-605. Springer, (2015)Increasing middle school students' awareness and interest in manufacturing through digital game-based learning (DGBL)., , , and . Comput. Appl. Eng. Educ., 25 (5): 785-799 (2017)Co-created evaluation: Identifying how games support police learning., , , , , and . Int. J. Hum. Comput. Stud., (2019)