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The Use of Digital Game Based Learning in Manufacturing Education - A Case Study.

, , , and . HCI (25), volume 10925 of Lecture Notes in Computer Science, page 185-199. Springer, (2018)

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Eliciting and modelling expertise for serious games in project management., , , and . Entertain. Comput., 2 (2): 75-80 (2011)Designing a Privacy Dashboard for a Smart Manufacturing Environment., , and . I3E Workshops, volume 573 of IFIP Advances in Information and Communication Technology, page 79-85. Springer, (2019)Agility in Serious Games Development with Distributed Teams: A Case Study., and . WEBIST (Selected Papers), volume 8 of Lecture Notes in Business Information Processing, page 314-326. Springer, (2007)Components for Distributed Virtual Environments., , and . Presence Teleoperators Virtual Environ., 10 (1): 51-61 (2001)Recommendations to Leverage Game-Based Learning to Attract Young Talent to Manufacturing Education., , , , , , and . JCSG, volume 10622 of Lecture Notes in Computer Science, page 187-202. Springer, (2017)The Use of Digital Game Based Learning in Manufacturing Education - A Case Study., , , and . HCI (25), volume 10925 of Lecture Notes in Computer Science, page 185-199. Springer, (2018)Current Skills Gap in Manufacturing: Towards a New Skills Framework for Factories of the Future., , , , , and . APMS (1), volume 438 of IFIP Advances in Information and Communication Technology, page 175-183. Springer, (2014)Using an Automatic Resistivity Profiler Soil Sensor On-The-Go in Precision Viticulture., , , , , , , and . Sensors, 13 (1): 1121-1136 (2013)Using Serious Games for Cognitive Disabilities., , and . SGDA, volume 8778 of Lecture Notes in Computer Science, page 34-47. Springer, (2014)Strategic Manufacturing Decision Making Simulation: An Approach for Serious Gaming, , , , and . Learning with Games, page 163-170. (Nov 24, 2007)