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Recommendations to Leverage Game-Based Learning to Attract Young Talent to Manufacturing Education.

, , , , , , and . JCSG, volume 10622 of Lecture Notes in Computer Science, page 187-202. Springer, (2017)

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From key business factors to KPIs within a reconfigurable and flexible cyber-physical system., , , , , , and . ICE/ITMC, page 732-740. IEEE, (2017)A serious game for introducing set-based concurrent engineering in industrial practices., , , and . Concurr. Eng. Res. Appl., 22 (4): 333-346 (2014)A Production Scheduling Algorithm for a Distributed Mini Factories Network Model., , and . Advances in Neural Networks, volume 54 of Smart Innovation, Systems and Technologies, Springer, (2016)A Multi-horizon, Multi-objective Training Planner: Building the Skills for Manufacturing., , , and . Advances in Neural Networks, volume 54 of Smart Innovation, Systems and Technologies, Springer, (2016)Towards a Fast Evaluation of Environmental Impacts., , , and . APMS, volume 415 of IFIP Advances in Information and Communication Technology, page 402-409. Springer, (2013)Servitization of the Manufacturer's Value Chain., , and . APMS, volume 415 of IFIP Advances in Information and Communication Technology, page 234-241. Springer, (2013)Status and Trends of Serious Game Application in Engineering and Manufacturing Education., , , , and . ISAGA, volume 8264 of Lecture Notes in Computer Science, page 77-84. Springer, (2013)Recommendations to Leverage Game-Based Learning to Attract Young Talent to Manufacturing Education., , , , , , and . JCSG, volume 10622 of Lecture Notes in Computer Science, page 187-202. Springer, (2017)The role of Public-Private Partnership to foster Twin Transition in Made in Italy: an application case., , and . ICE/ITMC, page 1-9. IEEE, (2023)The Conceptual LeanPPD Model., , , , , , , , and . CE, page 339-346. Springer, (2010)