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Critical facilities for active participation in learning networks.

, , , , , and . Int. J. Web Based Communities, 2 (1): 81-99 (2006)

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Structuring Collaboration Scripts: Optimizing Online Group Work on Classroom Dilemmas in Teacher Education., , , , and . CSEDU (Selected Papers), volume 510 of Communications in Computer and Information Science, page 291-304. Springer, (2014)Educational modelling language and learning design: new opportunities for instructional reusability and personalised learning., , , and . Int. J. Learn. Technol., 1 (1): 111-126 (2004)Serious games for higher education: a framework for reducing design complexity., , , and . J. Comput. Assist. Learn., 24 (5): 420-432 (2008)Collaboration scripts for mastership skills: online game about classroom dilemmas in teacher education., , , , and . Interact. Learn. Environ., 23 (6): 670-682 (2015)Navigational support in lifelong learning: Enhancing effectiveness through indirect social navigation., , , , and . Interact. Learn. Environ., 15 (2): 127-136 (2007)Using IMS learning design to model curricula., , , , and . Interact. Learn. Environ., 15 (2): 181-189 (2007)Facilitating participation: From the EML web site to the Learning Network for Learning Design., , , , , and . Interact. Learn. Environ., 13 (1-2): 55-69 (2005)How to Set Up Simulations for Designing Light-Weight Personalised Recommender Systems., , , , , , and . Learning Network Services for Professional Development, Springer, (2009)ReMashed - An Usability Study of a Recommender System for Mash-Ups for Learning., , , , , , , and . Int. J. Emerg. Technol. Learn., 5 (S1): 7-11 (2010)Serious Gaming Analytics: What Students' Log Files Tell Us about Gaming and Learning., , and . Int. J. Serious Games, (2014)