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Другие публикации лиц с тем же именем

Simultaneous Dual Level Creation for Games., , и . IEEE Comput. Intell. Mag., 6 (2): 26-37 (2011)Classification of Monte Carlo tree search variants.. CEC, стр. 357-363. IEEE, (2016)Automatic generation of fantasy role-playing modules., и . CIG, стр. 1-8. IEEE, (2014)Evolving Point Packings in the Plane., , и . ACALCI, том 8955 из Lecture Notes in Computer Science, стр. 297-309. Springer, (2015)Representation in Evolutionary Computation., , и . WCCI, том 7311 из Lecture Notes in Computer Science, стр. 77-97. Springer, (2012)Interactive evolution instead of default parameters., , и . CIBCB, стр. 1-8. IEEE, (2015)Multiple pass Monte Carlo tree search.. CEC, стр. 1555-1561. IEEE, (2016)Search-Based Procedural Generation of Maze-Like Levels., , и . IEEE Trans. Comput. Intell. AI Games, 3 (3): 260-273 (2011)Statistical analyses of representation choice in level generation.. CIG, стр. 312-319. IEEE, (2012)Landscape automata for search based procedural content generation., и . CIG, стр. 1-8. IEEE, (2013)