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SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game.

, , , , , and . Pers. Ubiquitous Comput., 6 (5/6): 378-389 (2002)

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Satisfying user needs through a combination of interface design techniques., and . INTERACT, page 271-276. Chapman & Hall, (1995)Social Navigation of Information Space, , and . Berlin: Springe-Verlag, (1999)Designing information spaces: the social navigation approach, , and . Springer-Verlag, London, UK, (2003)Applying Social Navigation Principles to the Design of Shared Virtual Spaces., and . WebNet, page 289-294. AACE, (1999)Experiencing the Affective Diary., , , , and . Pers. Ubiquitous Comput., 13 (5): 365-378 (2009)Delete by Haiku: Poetry from Old SMS Messages., , , , and . CHI Extended Abstracts, page 460. ACM, (2017)Using the Sensual Evaluation Instrument., , and . Digit. Creativity, 20 (3): 165-175 (2009)Ambiguity as a Resource to Inform Proto-Practices: The Case of Skin Conductance., , , and . ACM Trans. Comput. Hum. Interact., 26 (4): 21:1-21:32 (2019)Affective Loop Experiences - What Are They?. PERSUASIVE, volume 5033 of Lecture Notes in Computer Science, page 1-12. Springer, (2008)Age differences and the acquisition of spatial knowledge in a three-dimensional environment: Evaluating the use of an overview map as a navigation aid., , , and . Int. J. Hum. Comput. Stud., 63 (6): 537-564 (2005)