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SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game.

, , , , , and . Pers. Ubiquitous Comput., 6 (5/6): 378-389 (2002)

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SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game., , , , , and . Pers. Ubiquitous Comput., 6 (5/6): 378-389 (2002)SenToy: a tangible interface to control the emotions of a synthetic character., , , , , and . AAMAS, page 1088-1089. ACM, (2003)Using a Wizard of Oz study to inform the design of SenToy., , , , and . Symposium on Designing Interactive Systems, page 349-355. ACM, (2002)Demo: playingfFantasyA with senToy., , , , , , and . ICMI, page 303-304. ACM, (2003)Towards tangibility in gameplay: building a tangible affective interface for a computer game., , , , , , and . ICMI, page 60-67. ACM, (2003)Age differences and the acquisition of spatial knowledge in a three-dimensional environment: Evaluating the use of an overview map as a navigation aid., , , and . Int. J. Hum. Comput. Stud., 63 (6): 537-564 (2005)Sense and sensibility: evaluation and interactive art., , and . CHI, page 241-248. ACM, (2003)SenToy: an affective sympathetic interface., , , , , , , , and . Int. J. Hum. Comput. Stud., 59 (1-2): 227-235 (2003)