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SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game.

, , , , , and . Pers. Ubiquitous Comput., 6 (5/6): 378-389 (2002)

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ASAP: an Ant resource Search Algorithm for swarm-like P2P networks., and . ECAL, page 649-656. MIT Press, (2013)Stay Awhile and Listen to 3Buddy, a Co-creative Level Design Support Tool., and . ICCC, page 205-212. Association for Computational Creativity (ACC), (2017)Inspiring Social Creativity in Children with CUBUS., , , , and . ICCC, page 149-157. Association for Computational Creativity (ACC), (2021)Virtual Agents in Conflict., , , and . IVA, volume 7502 of Lecture Notes in Computer Science, page 105-111. Springer, (2012)Procedural Progression Model for Smash Time., and . CoG, page 1-8. IEEE, (2019)A Serious Game for Teaching Conflict Resolution to Children., , , and . ITS, volume 7315 of Lecture Notes in Computer Science, page 705-706. Springer, (2012)Highlight the Path Not Taken to Add Replay Value to Digital Storytelling Games., and . ICIDS, volume 13138 of Lecture Notes in Computer Science, page 61-70. Springer, (2021)Believability, Anticipation, and... Timing Improving believability through timing manipulation., , and . FDG, page 26:1-26:11. ACM, (2023)Modelling Conflict Dynamics in Dyadic Interactions., , and . AAMAS, page 2218-2220. International Foundation for Autonomous Agents and Multiagent Systems Richland, SC, USA / ACM, (2018)Ünderwater Love": Building Tristão and Isolda's Personalities., and . Artificial Intelligence Today, (1999)