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Mechanics Automatically Recognized via Interactive Observation: Jumping., , , and . CoRR, (2017)Extracting Physics from Blended Platformer Game Levels., , , and . AIIDE Workshops, volume 2862 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Understanding mario: an evaluation of design metrics for platformers., , , , and . FDG, page 8:1-8:10. ACM, (2017)Procedural Content Generation via Knowledge Transformation (PCG-KT)., , , , , and . CoRR, (2023)Moirai: Enabling Complex Narrative Structure in Simulation-Driven Stories., and . EXAG@AIIDE, volume 3626 of CEUR Workshop Proceedings, CEUR-WS.org, (2023)Learning from Games for Generative Purposes.. University of California, Santa Cruz, USA, (2018)base-search.net (ftcdlib:qt2023v40h).From Mechanics to Meaning., , , , , , and . IEEE Trans. Games, 11 (1): 69-78 (2019)What Does That ?-Block Do? Learning Latent Causal Affordances From Mario Play Traces., , , and . AAAI Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)Cooperation and Codenames: Understanding Natural Language Processing via Codenames., , , and . AIIDE, page 160-166. AAAI Press, (2019)Casual Creator Cursed Problems or: How I Learned to Start Worrying And Love Designers., , , and . AIIDE Workshops, volume 3217 of CEUR Workshop Proceedings, CEUR-WS.org, (2021)