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Predicting Pedestrian Trajectories Using Velocity-Space Reasoning., , , , , and . WAFR, volume 86 of Springer Tracts in Advanced Robotics, page 609-623. Springer, (2012)Fast Distance Queries with Rectangular Swept Sphere Volumes., , , and . ICRA, page 3719-3726. IEEE, (2000)DenseSense: Interactive Crowd Simulation using Density-Dependent Filters., , , and . Symposium on Computer Animation, page 97-102. Eurographics Association, (2014)Solving systems of polynomial equations.. IEEE Computer Graphics and Applications, 14 (2): 46-55 (1994)Smooth and Dynamically Stable Navigation of Multiple Human-Like Robots., and . WAFR, volume 107 of Springer Tracts in Advanced Robotics, page 497-513. Springer, (2014)Sounding liquids: Automatic sound synthesis from fluid simulation., , , , and . ACM Trans. Graph., 29 (3): 21:1-21:13 (2010)A statistical similarity measure for aggregate crowd dynamics., , , , , and . ACM Trans. Graph., 31 (6): 190:1-190:11 (2012)Guided Multiview Ray Tracing for Fast Auralization., , , , , and . IEEE Trans. Vis. Comput. Graph., 18 (11): 1797-1810 (2012)Modeling collision avoidance behavior for virtual humans., , and . AAMAS, page 575-582. IFAAMAS, (2010)Interactive navigation of multiple agents in crowded environments., , , , and . SI3D, page 139-147. ACM, (2008)