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Collision and Proximity Queries., and . Handbook of Discrete and Computational Geometry, 2nd Ed., Chapman and Hall/CRC, (2004)Fast Fluid Simulation Using Residual Distribution Schemes., , , and . NPH, page 47-54. Eurographics Association, (2007)Fast Continuous Collision Detection among Deformable Models using Graphics Processors., , , and . EGVE, page 19-26. Eurographics Association, (2006)Composite Agents., , , , , and . Symposium on Computer Animation, page 39-47. Eurographics Association, (2008)PLEdestrians: A Least-Effort Approach to Crowd Simulation., , , , , and . Symposium on Computer Animation, page 119-128. Eurographics Association, (2010)Integrated multimodal interaction using normal maps., and . Graphics Interface, page 33-40. ACM, (2015)Automatic simplification of particle system dynamics., , and . CA, page 210-257. IEEE Computer Society, (2001)Guest Editors Introduction: Special Section on the ACM Symposium on Virtual Reality Software and Technology 2015., , and . IEEE Trans. Vis. Comput. Graph., 23 (3): 1207-1208 (2017)Editor's Note.. IEEE Trans. Vis. Comput. Graph., 19 (6): 897 (2013)Message from the Editor-in-Chief.. IEEE Trans. Vis. Comput. Graph., 18 (4): v (2012)