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Improving pocket paint usability via material design compliance and internationalization & localization support on application level.

, , , , and . MobileHCI, page 99:1-99:8. ACM, (2017)

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Pocket Game Jams: a Constructionist Approach at Schools., , , , and . CoRR, (2018)Pocket Game Jams: a Constructionist Approach at Schools., , , , and . MobileHCI Adjunct, page 1207-1211. ACM, (2015)Game Development-Based Learning Experience: Gender Differences in Game Design., and . CoRR, (2018)The learning value of game design activities: association between computational thinking and cognitive skills., , , , and . WiPSCE, page 19:1-19:4. ACM, (2020)Exploring Making in Schools: A Maker-Framework for Teachers in K12., , and . FabLearn/MakeEd, page 7:1-7:6. ACM, (2022)Game Design with Pocket Code: Providing a Constructionist Environment for Girls in the School Context., , , and . CoRR, (2018)The Magic Word: A Coding Tutorial-Game to Engage Female Teenagers in App Design., , , and . CoRR, (2020)Girls Create Games: Lessons Learned., , and . CoRR, (2019)Rock bottom, the world, the sky: Catrobat, an extremely large-scale and long-term visual coding project relying purely on smartphones., , , , and . CoRR, (2018)Development and Evaluation of a web-based Application for Digital Findings and Documentation in Physiotherapy Education., , , , and . eHealth, volume 212 of Studies in Health Technology and Informatics, page 182-189. IOS Press, (2015)