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Exploring non-reversing magic mirrors for screen-based augmented reality systems.

, , , , , and . VR, page 373-374. IEEE Computer Society, (2017)

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When Virtual Therapy and Art Meet: A Case Study of Creative Drawing Game in Virtual Environments., , and . CoRR, (2020)Enjoyable Physical Therapy Experience with Interactive Drawing Games in Immersive Virtual Reality., , , , , and . SUI, page 8:1-8:8. ACM, (2021)DC Learning Tornado Formation via Collaborative Mixed Reality., and . VR, page 1369-1370. IEEE, (2019)Exploring non-reversing magic mirrors for screen-based augmented reality systems., , , , , and . VR, page 373-374. IEEE Computer Society, (2017)Embodiment analytics of practicing teachers in a virtual immersive environment., and . J. Comput. Assist. Learn., 34 (4): 387-396 (2018)Improving the Movement Synchrony Estimation with Action Quality Assessment in Children Play Therapy., , and . ICMI, page 397-406. ACM, (2021)An Automated Mutual Gaze Detection Framework for Social Behavior Assessment in Therapy for Children with Autism., , , and . ICMI, page 444-452. ACM, (2021)Negotiations in Holonic Multi-agent Systems., , and . ANAC@AAMAS, volume 638 of Studies in Computational Intelligence, page 107-118. Springer, (2014)Towards the Understanding of Gestures and Vocalization Coordination in Teaching Context., and . EDM, page 663-665. International Educational Data Mining Society (IEDMS), (2016)Dyadic Movement Synchrony Estimation Under Privacy-preserving Conditions., , and . ICPR, page 762-769. IEEE, (2022)