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Invited Lecture: Virtual Humans in CyberDance.

, , and . Computer Graphics International, page 142-. IEEE Computer Society, (1998)

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Sizing avatars from skin weights., and . VRST, page 123-126. ACM, (2009)A versatile navigation interface for virtual humans in collaborative virtual environments., , , and . VRST, page 45-49. ACM, (1997)Making Them Remember - Emotional Virtual Characters with Memory., , , and . IEEE Computer Graphics and Applications, 29 (2): 20-29 (2009)Versatile and efficient techniques for simulating cloth and other deformable objects., , and . SIGGRAPH, page 137-144. ACM, (1995)A global human walking model with real-time kinematic personification, , and . The Visual Computer, (1990)Dressing Virtual Humans., and . Creating Personalities for Synthetic Actors, volume 1195 of Lecture Notes in Computer Science, page 9-24. Springer, (1997)Applying Affect Recognition in Serious Games: The PlayMancer Project., and . MIG, volume 5884 of Lecture Notes in Computer Science, page 53-62. Springer, (2009)A Multi-sensor Approach for Grasping and 3D Interaction., , , and . Computer Graphics, Academic Press / Elsevier, (1995)Extreme leg motion analysis of professional ballet dancers via MRI segmentation of multiple leg postures., , and . Int. J. Comput. Assist. Radiol. Surg., 6 (1): 47-57 (2011)An Individualised Physiological Model of the Musculoskeletal System., and . ERCIM News, (2007)