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GeoPGD: methodology for the design and development of geolocated pervasive games., , , , and . Univers. Access Inf. Soc., 20 (3): 465-477 (2021)Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences., , , , and . Univers. Access Inf. Soc., 20 (3): 545-554 (2021)Automatic captions on video calls: a must for the older adults., , and . Univers. Access Inf. Soc., 23 (1): 75-98 (March 2024)PLAGER-VG: platform for managing educational multiplayer video games., , , , and . Multim. Tools Appl., 77 (2): 2115-2152 (2018)Architecture for Monitoring Learning Processes Using Video Games., , , , and . LION, volume 7997 of Lecture Notes in Computer Science, page 335-340. Springer, (2013)UsiXML Extension for Awareness Support., , , and . INTERACT (4), volume 6949 of Lecture Notes in Computer Science, page 665-668. Springer, (2011)Designing a Tangible User Interface (TUI) for the Elderly Based on Their Motivations and Game Elements., , , and . Sensors, 23 (23): 9513 (December 2023)Using pervasive games as learning tools in educational contexts: a systematic review., , , and . Int. J. Learn. Technol., 13 (2): 93-114 (2018)Heuristics evaluation for playability and PX: contextualized analysis for game-based systems (poster)., , , and . CEV, volume 3305 of CEUR Workshop Proceedings, CEUR-WS.org, (2022)A Model-Based Approach to Designing Educational Multiplayer Video Games., , , and . Technology-Enhanced Systems and Tools for Collaborative Learning Scaffolding, volume 350 of Studies in Computational Intelligence, (2011)