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Evolutionary authoring tool for adaptive hypermedia with multimodal navigation., , , , , and . New Rev. Hypermedia Multim., 19 (2): 84-111 (2013)Architecture for Monitoring Learning Processes Using Video Games., , , , and . LION, volume 7997 of Lecture Notes in Computer Science, page 335-340. Springer, (2013)PLAGER-VG: platform for managing educational multiplayer video games., , , , and . Multim. Tools Appl., 77 (2): 2115-2152 (2018)Diseñando videojuegos para aprender de forma divertida: en busca del equilibrio perdido., , , , and . CoSECivi, volume 1196 of CEUR Workshop Proceedings, page 78-90. CEUR-WS.org, (2014)A Model-Based Approach to Designing Educational Multiplayer Video Games., , , and . Technology-Enhanced Systems and Tools for Collaborative Learning Scaffolding, volume 350 of Studies in Computational Intelligence, (2011)Diseño de Videojuegos Colaborativos y Educativos Centrado en la Jugabilidad., , , , and . Rev. Iberoam. de Tecnol. del Aprendiz., 4 (3): 191-198 (2009)From CSCL to VGSCL - A New Approximation to Collaborative Learning., , , , and . CSEDU (2), page 329-334. INSTICC Press, (2009)978-989-8111-82-1.Introducing an interactive story in a geolocalized experience., , , , and . Interacción, page 20:1-20:7. ACM, (2017)Teaching Emotions to Children by Using Video Games., , , , and . Interacción, page 20:1-20:3. ACM, (2015)From Usability to Playability: Introduction to Player-Centred Video Game Development Process., , and . HCI (10), volume 5619 of Lecture Notes in Computer Science, page 65-74. Springer, (2009)