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Creative Sense-Making: Quantifying Interaction Dynamics in Co-Creation.

, , , , and . Creativity & Cognition, page 356-366. ACM, (2017)

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Empirically Studying Participatory Sense-Making in Abstract Drawing with a Co-Creative Cognitive Agent., , , , and . IUI, page 196-207. ACM, (2016)Co-Creative Drawing Agent with Object Recognition., , , and . AIIDE, page 9-15. AAAI Press, (2016)Tangible games for stroke rehabilitation with digital box and blocks test., , , and . CHI Extended Abstracts, page 523-528. ACM, (2013)The Digital Box and Block Test Automating traditional post-stroke rehabilitation assessment., , and . PerCom Workshops, page 360-363. IEEE Computer Society, (2013)Recognizing Actions in Motion Trajectories Using Deep Neural Networks., , , , , and . AIIDE, page 211-217. AAAI Press, (2016)Sharing the lights: exploration on teaching electronics for sensory augmentation development., , , and . AH, page 203-204. ACM, (2015)Creative Sense-Making: Quantifying Interaction Dynamics in Co-Creation., , , , and . Creativity & Cognition, page 356-366. ACM, (2017)Tactile Teacher: Sensing Finger Tapping in Piano Playing., , , and . TEI, page 257-260. ACM, (2015)Tactile Teacher: Enhancing Traditional Piano Lessons with Tactile Instructions., , , , , and . CSCW Companion, page 329-332. ACM, (2016)Gesture modeling: improving spatial recognition in architectural design process.. Creativity & Cognition, page 457-458. ACM, (2011)