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Case-Based Recommendation for Online Judges Using Learning Itineraries.

, , , and . ICCBR, volume 10339 of Lecture Notes in Computer Science, page 315-329. Springer, (2017)

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Active Learning in Interactive Simulations., , and . Inteligencia Artif., 11 (33): 25-36 (2007)Similarity Metrics from Social Network Analysis for Content Recommender Systems., , , and . ICCBR, volume 9969 of Lecture Notes in Computer Science, page 203-217. Springer, (2016)A Declarative Domain Model Can Serve as Design Document., , , and . AI in the Game Design Process @ AIIDE, volume WS-13-20 of AAAI Technical Report, AAAI, (2013)Liquid Snake: a test environment for video game testing agents., , , and . CEV, volume 3305 of CEUR Workshop Proceedings, CEUR-WS.org, (2022)Reinforcement Learning with Temporal Logic Specifications for Regression Testing NPCs in Video Games., , , and . CoG, page 1-8. IEEE, (2023)Combining Expert Knowledge and Learning from Demonstration in Real-Time Strategy Games., , , , and . ICCBR, volume 6880 of Lecture Notes in Computer Science, page 181-195. Springer, (2011)Game-Based Learning as a New Domain for Case-Based Reasoning., , and . ICCBR Workshops, page 175-184. (2005)Javy: Virtual Environment for Case-Based Teaching of Java Virtual Machine., , and . KES, volume 2773 of Lecture Notes in Computer Science, page 906-913. Springer, (2003)Dynamic Difficulty Adjustment in Tetris., , , and . FLAIRS, page 335-339. AAAI Press, (2016)Self-Validated Behaviour Trees through Reflective Components., , and . AIIDE, The AAAI Press, (2009)