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Explanations on Smart Stores., , , and . ICCBR Workshops, volume 3017 of CEUR Workshop Proceedings, page 16-27. CEUR-WS.org, (2021)A CBR Approach for Imitating Human Playing Style in Ms. Pac-Man Video Game., , and . ICCBR, volume 11156 of Lecture Notes in Computer Science, page 292-308. Springer, (2018)Towards a Decentralized Process for Scientific Publication and Peer Review using Blockchain and IPFS., , , , and . HICSS, page 1-10. ScholarSpace, (2019)Predicting the Winner in Two Player StarCraft Games.. CoSECivi, volume 1394 of CEUR Workshop Proceedings, page 24-35. CEUR-WS.org, (2015)A machine learning approach to predict the winner in StarCraft based on influence maps., and . Entertain. Comput., (2017)Towards Human-Like Bots Using Online Interactive Case-Based Reasoning., , and . ICCBR, volume 11680 of Lecture Notes in Computer Science, page 314-328. Springer, (2019)Time Series and Case-Based Reasoning for an Intelligent Tetris Game., , and . ICCBR, volume 10339 of Lecture Notes in Computer Science, page 185-199. Springer, (2017)Calibrating a Metric for Similarity of Stories against Human Judgement., , , and . ICCBR (Workshops), volume 1520 of CEUR Workshop Proceedings, page 136-145. CEUR-WS.org, (2015)Workshop preface., and . ICCBR Workshops, volume 2567 of CEUR Workshop Proceedings, page 162-164. CEUR-WS.org, (2019)Dificulty Adjustment in Tetris with Time Series., , and . CoSECivi, volume 1682 of CEUR Workshop Proceedings, page 89-100. CEUR-WS.org, (2016)