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Agile development of multiplatform educational video games using a Domain-Specific Language., , , , , and . Universal Access in the Information Society, 18 (3): 599-614 (2019)IJIMAI Editor's Note - Vol. 3 Issue 5.. Int. J. Interact. Multim. Artif. Intell., 3 (5): 3-4 (2015)IJIMAI Editor's Note - Vol. 2 Issue 4.. Int. J. Interact. Multim. Artif. Intell., 2 (4): 4-5 (2013)Corrigendum to Fast hybrid-MixNet for security and privacy using NTRU algorithm: Journal of Information Security and Applications, Volume 60, August 2021, Start page-End page/102872., , , , and . J. Inf. Secur. Appl., (2021)Generating Digital Fingerprints using Artificial Neural Networks., , , and . IC-AI, page 907-912. CSREA Press, (2008)Knowledge Management, Innovation and Efficiency of Service Enterprises Through ICTs Appropriation and Usage., , , and . KMO, volume 185 of Lecture Notes in Business Information Processing, page 300-310. Springer, (2014)Design specific user interfaces for people with down syndrome using suitable WCAG 2.0 guidelines., , , and . J. Ambient Intell. Humaniz. Comput., 9 (5): 1359-1374 (2018)Multilayer Framework for Botnet Detection Using Machine Learning Algorithms., , , , , , and . IEEE Access, (2021)A non-linear multi-objective technique for hybrid peer-to-peer communication., , , and . Inf. Sci., (June 2023)Energy harvesting IoT devices for sports person health monitoring., , and . J. Ambient Intell. Humaniz. Comput., 14 (4): 3727-3738 (2023)