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The development of students' computational thinking practices in elementary- and middle-school classes using the learning game, Zoombinis.

, , , , , , , and . Comput. Hum. Behav., (2021)

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Using game design mechanics as metaphors to enhance learning of introductory programming concepts., , , , , and . FDG, page 65:1-65:5. ACM, (2019)Using game analytics to evaluate puzzle design and level progression in a serious game., , , , , and . LAK, page 440-448. ACM, (2016)Measuring Implicit Science Learning with Networks of Player-Game Interactions., , , , , , and . CHI PLAY, page 499-504. ACM, (2015)Interactive Assessments of CT (IACT): Digital Interactive Logic Puzzles to Assess Computational Thinking in Grades 3-8., , , , , , , and . Int. J. Comput. Sci. Educ. Sch., 5 (2): 28-73 (2021)Martian Boneyards: Scientific Inquiry in an MMO Game., , , , , and . Int. J. Game Based Learn., 2 (1): 52-76 (2012)Analytics for Game-Based Learning., , , , and . J. Learn. Anal., 9 (3): 8-10 (December 2022)Assessing Implicit Computational Thinking in Zoombinis Gameplay: Pizza Pass, Fleens & Bubblewonder Abyss., , , and . CHI PLAY (Companion), page 195-200. ACM, (2017)Exploring Problem-Solving Behavior in an Optics Game., , , , , and . EDM, page 584-585. International Educational Data Mining Society (IEDMS), (2015)The development of students' computational thinking practices in elementary- and middle-school classes using the learning game, Zoombinis., , , , , , , and . Comput. Hum. Behav., (2021)Assessing implicit science learning in digital games., , , , , , , and . Comput. Hum. Behav., (2017)