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Exploring Problem-Solving Behavior in an Optics Game.

, , , , , and . EDM, page 584-585. International Educational Data Mining Society (IEDMS), (2015)

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On the Design and Implementation of Interactive XML Applications., , , and . Int. J. Inf. Retr. Res., 1 (1): 19-30 (2011)Validating Game-based Measures of Implicit Science Learning., , , , , , and . EDM, page 490-495. International Educational Data Mining Society (IEDMS), (2016)Good Communities and Bad Communities: Does Membership Affect Performance?, , , , , , , and . EDM, page 612-613. International Educational Data Mining Society (IEDMS), (2015)Developing game-playing agents that adapt to user strategies: A case study., and . IEEE IA, page 51-56. IEEE, (2014)Communities of Performance & Communities of Preference., , , , , , , , and . EDM (Workshops), volume 1446 of CEUR Workshop Proceedings, CEUR-WS.org, (2015)The Taipan Galaxy Survey: Scientific Goals and Observing Strategy, , , , , , , , , and 30 other author(s). (2017)cite arxiv:1706.01246Comment: Submitted to PASA; 28 pages, 17 figures, 2 tables.Assessing implicit science learning in digital games., , , , , , , and . Comput. Hum. Behav., (2017)Evaluation of Subjective and EEG-Based Measures of Mental Workload., , , , , , , , and . HCI (28), volume 373 of Communications in Computer and Information Science, page 412-416. Springer, (2013)Measuring Implicit Science Learning with Networks of Player-Game Interactions., , , , , , and . CHI PLAY, page 499-504. ACM, (2015)Reimagining the role of citizens in smart city projects., , , and . UbiComp/ISWC Adjunct, page 1587-1594. ACM, (2015)