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State of the Use of Gamification Elements in Software Development Teams.

, , , , and . EuroSPI, volume 748 of Communications in Computer and Information Science, page 249-258. Springer, (2017)

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Assessment of a Gamified Automotive Software Development Environment., , , and . EuroSPI, volume 1646 of Communications in Computer and Information Science, page 106-121. Springer, (2022)Using Gamification in Software Engineering Teaching: Study Case for Software Design., , and . WorldCIST (3), volume 932 of Advances in Intelligent Systems and Computing, page 244-255. Springer, (2019)An Exploratory Analysis of the Perception of the Utility of Proven Practices of the Software Basic Profile of ISO/IEC 29110 by a Set of VSEs in Mexico., , , , , and . EuroSPI, volume 1442 of Communications in Computer and Information Science, page 439-456. Springer, (2021)Gamified Strategy Oriented to Decrease SPI Change Resistance: A Case Study., , , and . EuroSPI, volume 1251 of Communications in Computer and Information Science, page 313-325. Springer, (2020)Modelo de evaluación gamificado en cursos de algoritmos y programación., and . SCCC, page 1-8. IEEE, (2020)Mapping SETMAT practices to SPEM., , and . SCCC, page 1-8. IEEE, (2020)Gamification Proposal for Defect Tracking in Software Development Process., , , and . EuroSPI, volume 633 of Communications in Computer and Information Science, page 212-224. Springer, (2016)Method to Establish Strategies for Implementing Process Improvement According to the Organization's Context., , , , and . EuroSPI, volume 633 of Communications in Computer and Information Science, page 312-324. Springer, (2016)Toward an Assessment Framework for Gamified Environments., , , and . EuroSPI, volume 748 of Communications in Computer and Information Science, page 281-293. Springer, (2017)A Gamified Proposal for Software Risk Analysis in Agile Methodologies., , , and . EuroSPI, volume 1060 of Communications in Computer and Information Science, page 272-285. Springer, (2019)