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The Simple Virtual Environment Library: An Extensible Framework for Building VE Applications., , and . Presence Teleoperators Virtual Environ., 9 (2): 187-208 (2000)Leaving the World Behind: Supporting Group Collaboration Patterns in a Shared Virtual Environment for Product Design., , and . Presence Teleoperators Virtual Environ., 14 (6): 697-719 (2005)Virtually conquering fear of flying., , , , and . IEEE Computer Graphics and Applications, 16 (6): 42-49 (1996)Virtual Environment Models.. Handbook of Virtual Environments, 2nd ed., CRC Press, (2014)CIMEL: constructive, collaborative inquiry-based multimedia E-learning., , , , , and . ITiCSE, page 179. ACM, (2001)Evaluation of the CyberGlove as a Whole-Hand Input Device., , and . ACM Trans. Comput. Hum. Interact., 2 (4): 263-283 (1995)Precise and Rapid Interaction through Scaled Manipulation in Immersive Virtual Environments., and . VR, page 99-106. IEEE Computer Society, (2005)A Virtual Airplane for Fear of Flying Therapy., , , , and . VRAIS, page 86-94. IEEE Computer Society, (1996)RAVEL, a support system for the development of distributed, multi-user VE applications., , and . VRAIS, page 260-267. IEEE Computer Society, (1998)GroupMorph: : a group collaboration mode approach to shared 3D virtual environments for product design., and . CVE, page 145-146. ACM, (2002)