Author of the publication

Evolving Behaviour Trees for the Commercial Game DEFCON.

, , and . EvoApplications (1), volume 6024 of Lecture Notes in Computer Science, page 100-110. Springer, (2010)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Combining AI Methods for Learning Bots in a Real-Time Strategy Game., , and . Int. J. Comput. Games Technol., (2009)Casual Creators in the Wild: A Typology of Commercial Generative Creativity Support Tools., , and . ICCC, page 65-72. Association for Computational Creativity (ACC), (2020)Baseline Methods for Automated Fictional Ideation., , , , , , , , , and . ICCC, page 211-219. computationalcreativity.net, (2014)Neo-Riemannian Theory for Generative Film and Videogame Music., and . ICCC, page 231-235. Association for Computational Creativity (ACC), (2022)Connecting Audio and Graphic Score Using Self-supervised Representation Learning - A Case Study with György Ligeti's Artikulation., and . ICCC, page 236-240. Association for Computational Creativity (ACC), (2022)What If A Fish Got Drunk? Exploring the Plausibility of Machine-Generated Fictions., , , , , and . ICCC, page 213-221. Sony CSL Paris, France, (2016)Predictive and Descriptive Approaches to Learning Game Rules from Vision Data., , and . IBERAMIA-SBIA, volume 4140 of Lecture Notes in Computer Science, page 349-359. Springer, (2006)Emotionally aware automated portrait painting., , and . DIMEA, volume 349 of ACM International Conference Proceeding Series, page 304-311. ACM, (2008)Unsupervised Modeling of Player Style With LDA., , , , and . IEEE Trans. Comput. Intellig. and AI in Games, 4 (3): 152-166 (2012)Automatic Invention of Fitness Functions with Application to Scene Generation.. EvoWorkshops, volume 4974 of Lecture Notes in Computer Science, page 381-391. Springer, (2008)