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Automatically Producing Accessible Learning Objects., , , , и . J. Educ. Technol. Soc., 9 (4): 3-16 (2006)GAPforAPE: an augmented browsing system to improve Web 2.0 accessibility., , , и . New Rev. Hypermedia Multim., 18 (3): 205-229 (2012)Smart Campus: Fostering the Community Awareness Through an Intelligent Environment., , , и . Mob. Networks Appl., 25 (3): 945-952 (2020)Gamification in Crowdsourcing Applications., , и . Encyclopedia of Computer Graphics and Games, Springer, Living reference work, snapshot April 2019.(2019)Bringing the Wireless Internet to UMTS Devices: A Case Study with Music Distribution., , , и . Multim. Tools Appl., 25 (2): 217-251 (2005)Design and Experimental Evaluation of an Adaptive Playout Delay Control Mechanism for Packetized Audio for Use over the Internet., , , , и . Multim. Tools Appl., 14 (1): 23-53 (2001)Using Bayesian belief networks for the automated assessment of students' knowledge of geometry problem solving procedures., и . J. Exp. Theor. Artif. Intell., 10 (2): 145-178 (1998)Crowdsourcing Urban Accessibility: : Some Preliminary Experiences with Results., , , , и . CHItaly, стр. 130-133. ACM, (2015)Handmade Narrations: Handling Digital Narrations on Food and Gastronomic Culture., , , и . ACM Journal on Computing and Cultural Heritage, 10 (4): 20:1-20:17 (2017)Getting one voice: tuning up experts' assessment in measuring accessibility., , , и . W4A, стр. 16. ACM, (2012)