This document contains the answers to commonly asked network programming questions posed by Java developers. Copies of this document mirrored at other sites may be out of date, please ensure that you're looking at a current version.
port of the X Window System server to Windows. It shares the same source code base as Cygwin/X, but does not depend on the Cygwin environment or cygwin1.dll. Xming is a fully featured X11 server for Windows that is very simple to install and use.
a scalable distributed monitoring system for high-performance computing systems such as clusters and Grids. It is based on a hierarchical design targeted at federations of cluster
for creating Linux and Windows communications applications that contain Dialogic/Intel NetStructure products. Includes media and network classes, multithreaded event handling, state machine design pattern and distributed execution.
a 3D multiplayer online RPG. It is designed to be a purely dynamic, large open environment for players to explore and play out a life however they wish.
an open source initiative to deliver a complete mobile application platform implementing the SyncML protocol. SyncML defines a standard way to synchronize data and remotely manage devices.
concept created by lone developer (Eskil Steenberg) bent on creating an entire massively multiplayer online world single-handedly, using procedural generation techniques that cause the game to build itself by starting with clever rules and exploring them
the C++ Portable Components, is a collection of open source C++ class libraries that simplify and accelerate the development of network-centric, portable applications in C++.
programming interface and resource management system for scalable OpenGL applications. Can run unmodified on any visualization system, from a singlepipe workstation to large scale graphics clusters and multi-GPU workstations.
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