a 3D simulation environment designed for the simulation of decentralized systems and artificial life. While the concept is similar to existing packages such as Swarm and StarLogo, the implementation, which simulates both continuous time and continuous 3D
an event-driven networking framework supports TCP, UDP, SSL/TLS, multicast, Unix sockets, a large number of protocols (including HTTP, NNTP, IMAP, SSH, IRC, FTP, and others)
Network models and integer programs are applicable for an enormous known variety of decision problems. Some of these decision problems are really physical problems, such as transportation or flow of commodities.
a robust, somewhat scalable, cross-platform client-server messaging system for dynamic distributed applications that runs under any POSIX-compliant operating system.
library for writing cross-platform network applications. libpnet6 facilitates the writing of professional quality client/server applications in the TCP, UDP, and UNIX domain protocols, offering full support for the IPv4 and IPv6 Internet protocols.
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