We present the gamified AR learning environment ARES. During the gameplay, learners guide the little dragon called ”Ares” through dungeons. Using AR, ARES threedimensionally integrates the dungeons in the real-world. Each dungeon represents a coordinate system with obstacles that ultimately create mathematical exercises, e.g. rotating a door to let the dragon fly through it. Overcoming such a challenge requires a learner to spatially analyze the exercise and apply the fundamental mathematical principles. ARES displays a debriefing screen at the end of a dungeon to further support the learning process. In a preliminary qualitative user study, preservice and in-service teachers saw great potential in ARES for providing further practical and motivating exercises to deepen the knowledge in the classroom and at home.
%0 Conference Paper
%1 oberdorfer2022little
%A Oberdörfer, Sebastian
%A Krop, Philipp
%A Straka, Samantha
%A Grafe, Silke
%A Latoschik, Marc Erich
%B Proceedings of the IEEE Conference on Games (CoG '22)
%D 2022
%I IEEE
%K myown oberdoerfer
%P 528-531
%R 10.1109/CoG51982.2022.9893601
%T Fly My Little Dragon: Using AR to Learn Geometry
%U https://downloads.hci.informatik.uni-wuerzburg.de/2022-fly-my-little-dragon-preprint.pdf
%X We present the gamified AR learning environment ARES. During the gameplay, learners guide the little dragon called ”Ares” through dungeons. Using AR, ARES threedimensionally integrates the dungeons in the real-world. Each dungeon represents a coordinate system with obstacles that ultimately create mathematical exercises, e.g. rotating a door to let the dragon fly through it. Overcoming such a challenge requires a learner to spatially analyze the exercise and apply the fundamental mathematical principles. ARES displays a debriefing screen at the end of a dungeon to further support the learning process. In a preliminary qualitative user study, preservice and in-service teachers saw great potential in ARES for providing further practical and motivating exercises to deepen the knowledge in the classroom and at home.
@inproceedings{oberdorfer2022little,
abstract = {We present the gamified AR learning environment ARES. During the gameplay, learners guide the little dragon called ”Ares” through dungeons. Using AR, ARES threedimensionally integrates the dungeons in the real-world. Each dungeon represents a coordinate system with obstacles that ultimately create mathematical exercises, e.g. rotating a door to let the dragon fly through it. Overcoming such a challenge requires a learner to spatially analyze the exercise and apply the fundamental mathematical principles. ARES displays a debriefing screen at the end of a dungeon to further support the learning process. In a preliminary qualitative user study, preservice and in-service teachers saw great potential in ARES for providing further practical and motivating exercises to deepen the knowledge in the classroom and at home.},
added-at = {2022-06-20T17:28:35.000+0200},
author = {Oberdörfer, Sebastian and Krop, Philipp and Straka, Samantha and Grafe, Silke and Latoschik, Marc Erich},
biburl = {https://www.bibsonomy.org/bibtex/20520bdce6f7f07a5d3e6e11cc2ef8e71/hci-uwb},
booktitle = {Proceedings of the IEEE Conference on Games (CoG '22)},
doi = {10.1109/CoG51982.2022.9893601},
interhash = {3401ed2de8ddcec63382ac0939b027cd},
intrahash = {0520bdce6f7f07a5d3e6e11cc2ef8e71},
keywords = {myown oberdoerfer},
month = {August},
pages = {528-531},
publisher = {IEEE},
timestamp = {2024-11-21T09:27:11.000+0100},
title = {Fly My Little Dragon: Using AR to Learn Geometry},
url = {https://downloads.hci.informatik.uni-wuerzburg.de/2022-fly-my-little-dragon-preprint.pdf},
year = 2022
}