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Investigating the Potential of GPT-3 in Providing Feedback for Programming Assessments.

, , , , and . ITiCSE (1), page 292-298. ACM, (2023)

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Understanding Students' Experiences in an Online Programming Course from a Transactional Distance Perspective., , and . ITiCSE (1), page 96-102. ACM, (2023)Learning Environments for Fostering Disciplinary Practices in CS Undergraduates., , , , and . SIGCSE, page 1287. ACM, (2021)Game Based Learning of Blood Clotting Concepts., , , , and . ICALT, page 526-530. IEEE Computer Society, (2016)A System for Developing Operationalization Skills through Problem Decomposition., , and . ICALT, page 427-429. IEEE Computer Society, (2017)VeriSIM: A model-based learning pedagogy for fostering software design evaluation skills in computer science undergraduates., and . Res. Pract. Technol. Enhanc. Learn., 17 (1): 22 (2022)LA-ReflecT: A Platform Facilitating Micro-learning and Its Multimodal Learning Analytics., , , , and . EC-TEL, volume 14200 of Lecture Notes in Computer Science, page 731-735. Springer, (2023)Evaluating the Quality of LLM-Generated Explanations for Logical Errors in CS1 Student Programs., , , and . COMPUTE, page 49-54. ACM, (2023)Exploring the Potential of GPT-4 in Automated Mentoring for Programming Courses., , and . CompEd (2), page 191. ACM, (2023)Assessing Students' Conceptual Knowledge of Computer Networks in Open Wonderland., , , , and . ICALT, page 513-517. IEEE Computer Society, (2016)Always Provide Context: The Effects of Code Context on Programming Error Message Enhancement., , and . CompEd (1), page 147-153. ACM, (2023)