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Player characteristics and their relationship to goals and rewards in video games., , and . GEM, page 1-8. IEEE, (2014)DOOR-SLAM: Distributed, Online, and Outlier Resilient SLAM for Robotic Teams., , , , and . CoRR, (2019)DOOR-SLAM: Distributed, Online, and Outlier Resilient SLAM for Robotic Teams., , , , and . IEEE Robotics Autom. Lett., 5 (2): 1656-1663 (2020)LOCUS 2.0: Robust and Computationally Efficient Lidar Odometry for Real-Time 3D Mapping., , , , , , and . IEEE Robotics Autom. Lett., 7 (4): 9043-9050 (2022)Kimera-Multi: Robust, Distributed, Dense Metric-Semantic SLAM for Multi-Robot Systems., , , , , and . CoRR, (2021)Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimization., , and . Robotics: Science and Systems, (2022)A Multidisciplinary, Multifaceted Approach to Improve the Computer Science based Game Design Education: Methodology and Assessment., , and . SIGCSE, page 570-575. ACM, (2016)Kimera: an Open-Source Library for Real-Time Metric-Semantic Localization and Mapping., , , and . ICRA, page 1689-1696. IEEE, (2020)SMACK: Subjective Measure of Applied Contextual Knowledge., , , , , and . GEM, page 1-10. IEEE, (2019)Perceiving motion transitions in pedestrian crowds., , and . VRST, page 199-202. ACM, (2010)