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Dynamics Randomization Revisited: A Case Study for Quadrupedal Locomotion.

, , , , and . ICRA, page 4955-4961. IEEE, (2021)

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A grasp-based motion planning algorithm for character animation., and . Comput. Animat. Virtual Worlds, 12 (3): 117-129 (2001)Dynamics Randomization Revisited: A Case Study for Quadrupedal Locomotion., , , , and . CoRR, (2020)Flexible muscle-based locomotion for bipedal creatures., , and . ACM Trans. Graph., 32 (6): 206:1-206:11 (2013)Learning to Steer on Winding Tracks Using Semi-Parametric Control Policies., and . ICRA, page 4588-4593. IEEE, (2005)Computers and Graphics special issue on EG SBIM 2007., and . Comput. Graph., 32 (5): 485 (2008)Feedback Control For Cassie With Deep Reinforcement Learning., , , , and . IROS, page 1241-1246. IEEE, (2018)Learning Task-Agnostic Action Spaces for Movement Optimization., , , and . IEEE Trans. Vis. Comput. Graph., 28 (12): 4700-4712 (2022)Hierarchical Planning and Control for Box Loco-Manipulation., , , , and . CoRR, (2023)DeepLoco: dynamic locomotion skills using hierarchical deep reinforcement learning., , , and . ACM Trans. Graph., 36 (4): 41:1-41:13 (2017)Diverse motion variations for physics-based character animation., , and . Symposium on Computer Animation, page 37-44. ACM, (2013)