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Pushing the Boundaries of Participatory Design.

, , , , , , , , , and . INTERACT (4), volume 11749 of Lecture Notes in Computer Science, page 747-753. Springer, (2019)

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Other publications of authors with the same name

Expecting the Unexpected in Participatory Design., , , , , , , , , and . CHI Extended Abstracts, ACM, (2019)The Supportive Roles of Adults in Designing with Young Deaf Children.. J. Community Informatics, (2018)Seek and Sign: an early experience of the joys and challenges of software design with young deaf children., , and . OZCHI, page 257-260. ACM, (2011)Planning the world's most inclusive PD project., , , , , , , , and . IDC (Extended Abstracts), page 118-125. ACM, (2020)S ^2 C ^2 : Toward an App to Support Social Story ^\mathrmTM Comprehension Checking in Children with ASD., , , and . INTERACT (1), volume 11746 of Lecture Notes in Computer Science, page 153-160. Springer, (2019)Pushing the Boundaries of Participatory Design with Children with Special Needs., , , , , , , , , and 1 other author(s). IDC, page 697-705. ACM, (2019)Design with the deaf: do deaf children need their own approach when designing technology?, , and . IDC, page 249-252. ACM, (2014)Ethical Considerations of Distributed Participatory Design with Children., , , , , , , , and . IDC, page 700-702. ACM, (2022)Designing a mobile video game to help young deaf children learn Auslan., , and . BCS HCI, page 345-350. British Computer Society, (2012)The impacts of deaf culture on designing with deaf children., , and . OZCHI, page 135-142. ACM, (2017)