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Let Voices of Both Teachers and Students on the Development of Educational Technologies Be Heard.

, , и . EC-TEL, том 10474 из Lecture Notes in Computer Science, стр. 422-427. Springer, (2017)

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Work-in-progress - ARETE - An Interactive Educational System using Augmented Reality., , , , , , , , и . iLRN, стр. 283-286. IEEE, (2020)Tutor In-sight: Guiding and Visualizing Students' Attention with Mixed Reality Avatar Presentation Tools., , и . CHI, стр. 449:1-449:20. ACM, (2023)A Methodological Approach for Cross-Cultural Comparisons of Multimodal Emotional Expressions in Online Collaborative Learning Environments., , , и . EC-TEL, том 11722 из Lecture Notes in Computer Science, стр. 645-649. Springer, (2019)Real Walking in Virtual Learning Environments: Beyond the Advantage of Naturalness.. EC-TEL, том 5794 из Lecture Notes in Computer Science, стр. 584-595. Springer, (2009)Challenges and Resolutions for Engaging Teachers and Students in Participatory Design of Online Science Learning Resources., и . CoPDA@NordiCHI, том 1776 из CEUR Workshop Proceedings, стр. 42-48. CEUR-WS.org, (2016)Comparing Paper and Software Tool for Participatory Design from Scratch., , и . BCS HCI, BCS, (2017)Asserting Real-Time Emotions through Cued-Recall: Is it Valid?, , , и . NordiCHI, стр. 37. ACM, (2016)Digital Divide, Local and Global? Surveying Augmented Reality Educational Usage in Europe and South America., , , , и . ICWL, том 13869 из Lecture Notes in Computer Science, стр. 3-15. Springer, (2022)Understanding the Relationship between Frustration and the Severity of Usability Problems: What can Psychophysiological Data (Not) Tell Us?, , , и . CHI, стр. 3975-3987. ACM, (2016)Do You Feel the Same? On the Robustness of Cued-Recall Debriefing for User Experience Evaluation., , , и . ACM Trans. Comput. Hum. Interact., 28 (4): 25:1-25:45 (2021)