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Adaptation and Integration of GPU-Driven Physics for a Biology Research RIS., and . SEARIS, page 1-7. IEEE, (2018)Games Engineering. Wissenschaft mit, über und für Interaktive Systeme, , , and . Games Studieren - was, wie, wo?, page 269-318. Transcript - Bild und Bit., (2018)Interactive Hemodynamic Simulation Model of a Cross-scale Cardiovascular System, , and . ANNSIM 22, Society for Modeling & Simulation International (SCS), (2022)Record, Review, Edit, Apply: A Motion Data Pipeline for Virtual Reality Development &amp$\mathsemicolon$ Design, , and . Proceedings of the 18th International Conference on the Foundations of Digital Games, ACM, (April 2023)Emerging Technologies and Frameworks for Serious Games, , and . HUMAN COMPUTER INTERACTION: HCI APPLICATION DOMAINS, volume 5 of HUMAN-COMPUTER INTERACTION: FOUNDATIONS, METHODS, TECHNOLOGIES AND APPLICATIONS, chapter 7, CRC Press, Taylor & Francis Group, (To appear 2024)Towards EEG-based eye-tracking for interaction design in head-mounted devices., , and . ICCE-Berlin, page 227-232. IEEE, (2017)The Golden Bullet: A Comparative Study for Target Acquisition, Pointing and Shooting., , , , , and . VS-GAMES, page 1-8. IEEE, (2019)Empathy & Information: Ingredients for a Children's Game on Diabetes., and . VS-GAMES, page 1-2. IEEE, (2019)Opportunities and Challenges of Virtual Reality in Healthcare - A Domain Experts Inquiry., , , , , and . Frontiers Virtual Real., (2022)Self-organized middle-out abstraction of complexity, and . Awareness: Self-Awareness in Autonomic Systems, (June 2013)