Sommer is a very simple library for mapping Plain Old Java Objects (POJOs) to RDF graphs and back. Sommer stands for "Semantic Object (Metadata) MappeR".
The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and straight forward API.
Up until about ten months ago, very few people would have considered javascript as a language in which one could build significant portions of the UI of an enterprise application. If, say, I needed to display a table of information with support for sortin
Agile Development, in particular, eXtreme Programming (XP), has been gaining a lot of momentum because it can effectively address the problems plaguing software development such as mis-understanding customers' requirements, missing deadlines, over-budget,
Like I wrote earlier, it’s frustrating to learn a new language when you don’t get to use it straight away. So I’ve come up with 10 creative ways that will get you started today with making big money (or fame) with your newly acquired Ruby skills
Welcome to LiteratePrograms! LiteratePrograms is a unique wiki where every article is simultaneously a document and a piece of code that you can view, download, compile, and run by simply using the "download code" tab at the top of every article. See Inse
What is that? In case you haven't already used it, prototype.js is a JavaScript library written by Sam Stephenson. This amazingly well thought and well written piece of standards-compliant code takes a lot of the burden associated with creating ri
B. Jury, A. Lorusso, J. Leinonen, P. Denny, und A. Luxton-Reilly. Proceedings of the 26th Australasian Computing Education Conference, Seite 77–86. New York, NY, USA, Association for Computing Machinery, (29.01.2024)
M. Liffiton, B. Sheese, J. Savelka, und P. Denny. Proceedings of the 23rd Koli Calling International Conference on Computing Education Research, Seite 1–11. New York, NY, USA, Association for Computing Machinery, (06.02.2024)
J. Savelka, A. Agarwal, M. An, C. Bogart, und M. Sakr. Proceedings of the 2023 ACM Conference on International Computing Education Research - Volume 1, Volume 1 von ICER '23, Seite 78–92. New York, NY, USA, Association for Computing Machinery, (10.09.2023)
M. Ota, M. Ikeguchi, und A. Kidera. PROCEEDINGS OF THE NATIONAL ACADEMY OF SCIENCES OF THE UNITED STATES OF AMERICA, 101 (51):
17658-17663(Dezember 2004)