Human gaming tactics draw analogies from the physical world to hide the underlying complexity (chunking), and enable the players to think at a higher level. AlphaGo isnt limited(?) by physical world analogies.
The demand for Generative AI in Media and Entertainment Market size is expected to register USD 1,412.7 million by 2023. It is anticipated to showcase a steady CAGR of 26.3% between 2023 and 2032. Sales of generative AI in media and entertainment will likely register USD 11,570.0 million by 2032. Revenue stood at USD 1,158.5 million in 2022.
D. Clark, C. Partridge, C. Ramming, and J. Wroclawski. SIGCOMM '03: Proceedings of the 2003 conference on Applications, technologies, architectures, and protocols for computer communications, page 3--10. New York, NY, USA, ACM Press, (2003)
D. Clark, C. Partridge, C. Ramming, and J. Wroclawski. SIGCOMM '03: Proceedings of the 2003 conference on Applications, technologies, architectures, and protocols for computer communications, page 3--10. New York, NY, USA, ACM Press, (2003)
T. Daradoumis, R. Bassi, F. Xhafa, and S. Caballé. P2P, Parallel, Grid, Cloud and Internet Computing (3PGCIC), 2013 Eighth International Conference on, page 208-213. IEEE, (2013)