This site contains many samples and prototypes that I have developed. All the code for the samples are available on bitbucket and people are free to do with it what they will. Ideally its best if you use the latest version of the Chrome browser, I tend to use the latest available APIs and features as I prototype and learn new subjects.
* 2D Prototypes
* 3D Fungi Prototypes
* SDF / Ray Marching Prototypes
* Three.js Prototypes
* 3D Shader Prototypes
* UI Web Components
* Misc
Hi, I’m Greg, and for the last two years, I’ve been developing a 3d fractal exploration game, which started as just a “what if” experiment. I would describe myself as technical artist, meaning, I am…
Nop Jiarathanakul online portfolio. I love making things, especially beautiful 3D applications. I like WebGL, shaders, three.js, typography, and indie rock. My background is in computer graphics, games, and animation.
A. Ndiaye, P. Gebhard, M. Kipp, M. Klesen, M. Schneider, and W. Wahlster. Intelligent Technologies for Interactive Entertainment: First International Conference, INTETAIN 2005, Madonna di Campiglio, Italy, volume 3814 of Lecture Notes in Artificial Intelligence, Springer, Berlin, (2005)
P. Kapahnke, P. Liedtke, S. Nesbigall, S. Warwas, and M. Klusch. The Semantic Web -- ISWC 2010: 9th International Semantic Web Conference, Shanghai, China, Revised Selected Papers, Part II, volume 6497 of Lecture Notes in Computer Science, Springer, Berlin, (2010)