ARLearn is a toolkit for mobile field trips and (serious) games. The ANDROID app is already for some weeks available via Google Play. It has been successfully piloted with cultural science students in Florence and an ARLearn security simulation has been organised with employees of UNHCR.
TaleBlazer is a new rich Internet application from MIT's STEP lab to author smartphone location-based augmented reality (AR) games. Announced during summer '11 and demo'ed for the first time at CSCL in Hong Kong, it will break new ground in location-based AR game building. Features will include:
Visual blocks-based scripting - prevents syntax errors, while enabling programming of rich interactivity.
Interactive data layers and sampling - create models for player exploration and discovery of thought provoking scientific topics.
Conditional dialog creator - interact with characters in new ways; no more single-track conversations
No local installation - the TaleBlazer Game Maker will be entirely web-based for easier implementation in schools and elsewhere
Save to cloud, download to smartphone - logon with your account, and have instant access to games from any computer attached to the Internet, then play from any iOS or Android smartphone with GPS.
PlayReal is a massive multiplayer online and offline game (MMOOG). The first of its kind, and with just as unique a goal. To help create solutions for a sustainable planet.
How? By helping young gamers think in that direction while using their typical digital skills. And then translate that to the outside world. By doing so on a global scale we aim for the new generations to come up with new solutions. Both online and offline.
H. Sharma, Z. Toups, A. Jain, and A. Kerne. Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, page 691--696. New York, NY, USA, ACM, (2015)