Render Visualization Studio provides custom 3D site plan rendering services to create various site plan 3D images. Our highly detailed site plan 3D renderings help you sell faster and save time. 3D site plan rendering services for all projects and scales.
CGLab (since 2016.09) focuses on conducting research on photorealistic rendering, which includes a variety of optimization techniques for ray tracing. The main applications of photorealistic rendering are CG movies, animations, 3D games and immersive technology (AR and VR).
To connect you to information in real time, it’s important for Twitter to be fast. That’s why we’ve been reviewing our entire technology stack to optimize for speed. When we shipped #NewTwitt......
Cosm is an integrated collection of extensions to Max/MSP/Jitter to assist the construction of navigable, sonified, complex virtual worlds, and has been designed to facilitate use in CAVE-like environments.
Strictly spoken it's a piece of software, simulating the Solar System's bodies in 3D on your Windows or Linux PC (will work in most *NIX's as well). In difference to quite a few other programs it does so in realtime. Meaning you can view all the planets, moons and spaceships move along their paths, trace them, follow them, orbit them and even control them (time and spaceship contol). And you won't have to fight your way through hordes of green, slimey and one-eyed aliens for that ;-)
New in blender is a physically based volume material type, intended for rendering participating media, such as smoke, clouds, fog, and other volumetric effects. All procedural textures are supported as data sources, as well as two new textures for rendering voxels (such as our the smoke simulator) and point clouds.
Spectral rendering The core of Luxrender is fully spectral. Unlike traditional rendering software, which only operates on distinct colors (such as red, green and blue), Luxrender uses individual wavelengths. This allows LuxRender to correctly deal with wavelength dependent effects, such as dispersion, or accurately capture the color of incandescent lights. It also makes the rendered images look more natural.
These images are hemispherical panoramas, taken as addition to my Virtualvienna Project. You can find there some of the panoramas as full panorama in a bigger size than here.
I joined the EVASION team in september 2006 in order to work on real time rendering of natural landscapes as a whole. I'm interested in the animation and realistic rendering of terrain, atmosphere, ocean, vegetation, rivers, clouds, etc. I'm looking for real-time and scalable algorithms allowing users to navigate freely anywhere in very large landscapes (up to whole planets), from ground to space, without visible transitions.
Flying Saucer is an XML/CSS renderer, which means it takes XML files as input, applies formatting and styling using CSS, and generates a rendered representation of that XML as output. The output may go to the screen (in a GUI), to an image, or to a PDF file. Because we believe most people will be interested in re-using their knowledge of web layout, our main target for content is XHTML 1.0 (strict), an XML document format that standardizes HTML. However, we accept any well-formed XML for rendering as long as CSS is provided that tells us how to lay it out. In the case of XHTML, default stylesheets are provided out of the box and packaged within the library, which means Flying Saucer can render most XHTML out of the box with decent results.
Chromium is a system for interactive rendering on clusters of graphics workstations. Various parallel rendering techniques such as sort-first and sort-last may be implemented with Chromium. Furthermore, Chromium allows filtering and manipulation of OpenGL command streams for non-invasive rendering algorithms. Chromium runs on Microsoft Windows and several types of Unix such as Linux and IRIX.
Making Movies From Shannon.psc.edu Wiki Jump to: navigation, search This document will describe how to make molecular graphics movies using various software tools
Overview
jPod Renderer is is the long awaited rendering implementation for AWT and SWT.
Based on the successful jPod library, this one adds a platform abstraction which allows for
* pluggable PDF image conversion from and to AWT and SWT
* pluggable PDF font handling
* platform independent PDF rendering with adapterf for AWT and SWT
This library is commercial strength and used in products like
* CABAReT Stage (free for personal use)
* Sign Live!
* PDF/A Live!
Lobo [download] is an open source web browser that is written completely in Java.
Lobo is being actively developed with the aim to fully support HTML 4, Javascript and CSS2. Lobo also supports direct JavaFX rendering.
The general goal of the Lobo browser effort is to produce a browser that is fast, complete, easy to extend, feature-rich and secure.
JMesa is a dynamic HTML table that allows you to filter, sort, paginate, export and edit your data however you need to. What you will find here is a carefully thought out API that is very easy to use and can be modified for your own needs. Note: JMesa requires JDK1.5 or above.
Indigo is a free, actively developed, physically-based unbiased render engine.
Employing advanced features such as Metropolis Light Transport, Spectral light calculus, a virtual camera model, physical sky and more, Indigo can achieve much more realistic results than traditional GI raytracers.
Indigo does not need any render parameters like GI samples, AO samples, AA samples, Soft shadows, etc, and complicated lightning setups to achieve realistic results.
Indigo is free for non- and commercial use, but as of writing is not open-source.
M. Schuetz. Institute of Computer Graphics and Algorithms, Vienna University of Technology, Favoritenstrasse 9-11/E193-02, A-1040 Vienna, Austria, (September 2016)
D. Hepting, P. Prusinkiewicz, and D. Saupe. Fractals in the Fundamental and Applied Sciences: Proceedings of the First IFIP Conference on Fractals in the Fundamental and Applied Sciences, Lisbon, Portugal, 6-8 June, 1990, page 183--224. New York, IFIP, North-Holland, (December 1991)
M. Stengel, S. Grogorick, M. Eisemann, and M. Magnor. Computer Graphics Forum (Proc. of Eurographics Symposium on Rendering EGSR), 35 (4):
129--139(July 2016)EGSR'16 Best Paper Award.
A. Panagiotidis, S. Frey, and T. Ertl. Eurographics Conference on Visualization (EuroVis) - Short Papers, page 13-17. The Eurographics Association, (2015)