This course is intended to introduce the algorithmic foundations of procedural modeling, texturing and animation techniques, and to offer hands-on experience designing and implementing “visual recipes” in original graphics projects by applying these methods. Students should have a strong interest in both the creative and technical aspects of computer graphics, as well as a solid programming background.
M. Müller, J. Bender, N. Chentanez, and M. Macklin. Proceedings of the 9th International Conference on Motion in Games, page 55--60. New York, NY, USA, ACM, (2016)