Check out Arnold expert and 3D artist Lee Griggs' article + free downloadable content about a new technique he’s using to create visually interesting images with the Arnold 5 renderer in Maya
In this video we will take an in depth look at the fast inverse square root and see where the mysterious number 0x5f3759df comes from. This algorithm became famous after id Software open sourced the engine for Quake III. On the way we will also learn about floating point numbers and newton's method.
Spheres are nice and all, but there comes a time when more complex shapes are needed. One popular algorithm for testing collisions is the Gilbert–Johnson–Keerthi algorithm, or GJK for short. With it we can detect collisions between any two convex polygons.
Check out the full article: https://blog.winter.dev/2020/gjk-algorithm/
Yes, another attractor visualizer, but glChAoS.P allows you to explore interactively any attractor type, modifyng linearly the values and displaying the changes obtained, immediately, in 3D and in realtime.
M. Müller, J. Bender, N. Chentanez, and M. Macklin. Proceedings of the 9th International Conference on Motion in Games, page 55--60. New York, NY, USA, ACM, (2016)