Thingiverse is a place for you to share your digital designs with the world. We believe that just as computing shifted away from the mainframe into the personal computer that you use today, digital fabrication will share the same path. Infact, it is already happening: laser cutters, cnc machines, 3D printers, and even automated paper cutters are all getting cheaper by the day. These machines are useful for a huge variety of things, but you need to supply them with a digital design in order to get anything useful out of them. We're hoping that together we can create a community of people who create and share designs freely, so that all can benefit from them.
We designed the Empathy Map at XPLANE many years ago, as part of a human-centered design toolkit we call Gamestorming. This particular tool helps teams develop deep, shared understanding and empathy for other people. People use it to help them improve customer experience, to navigate organizational politics, to design better work environments, and a host of other things.
A. Mora, D. Riera, C. Gonzalez, and J. Arnedo-Moreno. 2015 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), page 1-8. (September 2015)
D. Schuler. Proceedings of the Conference on Participatory Design (PDC '02) (Malmö, Sweden, June 23-25, 2002), page 434-436. Palo Alto, CA, 2000, CPSR, (2002)
J. Coplien. Proceedings of the 2nd European Conference on Pattern Languages of Programming (EuroPLoP '97). Siemens Technical Report 120/SW1/FB, page 51-60. Munich, Germany, Siemens, (1997)